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The TL8 Soldier
A typical TL8 infantryman wears Combat Infantry Dress, possibly sprayed with ablative foam. His helmet fitted with a multiview visor, short-range communicator and HUD. He carries a rocket carbine, military laser rifle or assault carbine (usually loaded with a mix of saboted rounds and explosive bullets). The rifle or carbine has an attached laser scope with HUD sights and probably a mini-grenade launcher with Prism and shaped-charge grenades. The soldier has either ten spare magazines or a spare D cell and a bandoleer of grenades. Over his shoulder is slung a portable missile launcher or electromag grenade launcher. For close combat, he uses a vibroknife.
The TL9 Soldier
A typical TL9 infantryman wear infanty combat armor, often with IR cloacking and laser sensors. His helmet is equipped with a holographic HUD, multiview visor, and possibly a personal transponder. He is armed with a military laser, heavy blaster rifle, plasma rifle or Gauss battle rifle with saboted ammo, and carries a D cell for his weapon (or five magazines) and an extra E cell for the squad Gatling laser. Slung over his shoulder is an infantry missile launcher with a single brilliant missile or an electromag grenade launcher with a clip of laser-guided clever grenades. The soldier with had an implant communicator, augmenting his helmet’s system and wear a medsensor with a dose of a Quickheal or Superstim. For close combat, hi carries a monomolecular blade.
The TL10 Soldier
By TL10 there is a sharp distinction made between mobile battelesuit-equipped _trooper_ and a regular infantry man, who lacks the mobility and firepower of powered armor. Still, regular infantry are far cheaper and nearly as good for holding ground. A platoon of soldiers in Infantry Combat Armor, armed with over a hundred anti-armor brilliant missiles and supported by a half-dozen Gatling X-lasers, is not something a squad of a battlesuited troopers takes lightly!
The average infantryman wears Infantry Combat Armor, filled with laser sensors and a chameleon system; elite units have a Powered Armor and intruder circuits. He is armed with a military X-laser rifle. For use against tanks, mecha and battlesuits, he carries either a spare E cells for squad Gatling or a infantry missile launcher, loaded with a brilliant missile.
As well as the basic holographic HUD, the soldier’s helmet has a neutrino receiver and sensor visor, and he may have few brain implants, such as an inteface to link him cybernetically with his weapon.
The TL11 Soldier
The average TL11 infantryman wears a military cybersuit with thermal superconducting armor, the suit has laser sensors, IR cloacking, distort belt to jam sensors, a sonic screen to keep him silent, and an intruder system to render him invisble. He may use a lift pack (The TL11 improvement of the fusion jetpack) for mobility. He is armed with a military X-laser rifle and over his shoulder slung a pack of brilliant missiles. The soldier have a spare power cell or two for his weapon, an E cell for squad Gatling, and a possibly a force sword for close combat. He has a brain implant with a neural interface connected to his weapon.
The TL12 Soldier
The average TL12 soldier is equipped much like his TL11 counterpart, but may carry a fusion rifle rather than a laser, and is also protected by a deflector belt. He may use a grav platform for mobility; commandos drop slowly and silently for shuttles or orbit with grav chutes. Squad leaders or even individual soldiers - may have AI battle computers.
The TL13 Soldier
With the development of the personal contragravity belt, infantry becomes mobile as aircraft - and unlike aircraft they can take cover! An average soldier is armed with assault pulsar or heavy pulsar. He wears a cybersuit with thermal-supercunducting armor and the usual stealth and sensors system (see TL11), and a pesonal or a backpack force screen; he also has a distort belt to jam scanners. His helmet includes both a macrovisor and a short-range neutrino communicator and he likely have a few brain implants, probably an implant computer and a neural interface linked to his rifle. Over his shoulder he slings pack of hunter missiles. For close combat he carries a forcefield bracelet and force sword.
(c)GURPS Ultratech